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DAMA1 - PDMIC REVIEW

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Supporting Organizations:

UGS - Powering Collaborative Commerce

Alibre

National Center for Manufacturing Sciences

CoCreate

International Manufacturing Technology Initiative

By Rick Carroll, Product Data Management Information Center

Originally published in the Winter 2000 Issue of PDMIC News

Greetings from the PDMIC!

This month we once again take a break from our series on implementing a PDM solution. Instead of addressing the tactics and strategies involved in choosing a PDM software product we will focus on Management Roundtable's (MRT) "Design Anywhere, Manufacture Anywhere" (DAMA) conference held October 16-18 in San Diego, CA.

The statement, "Design Anywhere, Manufacture Anywhere", creates a visualization of a world where products are designed and developed, uninterrupted, around the clock as well as around the world. 3D CAD departments scattered strategically around the globe, divided evenly by eight hour time zones to ensure a 24 hour design effort for each project. Multi-corporate, super design teams feeding off each other's core competencies through virtual collaboration drastically streamlining the product development process. Today's internet technology is leading us into the realm of super achievement, creating a golden age of product design and development. This era can only come into being with change and acceptance by those who will benefit from the use of new technologies. This is defined as "Cultural Impact" and this was the primary thrust of the MRT DAMA conference.

From the pre-conference workshops "Managing Co-Wired Teams" by Dr. Scott Elliot [PDC, Inc.] and Dr. Brian Hughes [Agilent] and "Global Product Development -- Bridging the Cultural Divide" by Jerry McColgin [McColgin Consulting] through to Wednesday's "The SuperTeam Approach" by Gary Lenik [Pairgain Technologies] and "Managing the Virtual PD Organization" by David Roach [Navitrak International], it became very clear that the new thrust in advancement of the global product development discipline will be centered on the management of those persons working in that environment.

Much like the reality faced by the DOD involving pilots unable to survive the technological advances of their fighter aircraft's improved maneuverability, the technology of virtual collaborative product development may be at a point where the human component needs to move forward to catch up.

Many innovative business and collaborative approaches were presented during the conferences. Some standout moments included Bob Berk's [Ford Motors] presentation, "Parallel Design Across the Globe", outlining the mind-numbing network of suppliers and partners that make up the Ford collaborative web of development and how that network is being managed; Gary Lenik's "SuperTeam Approach" presentation which shattered all preconceptions concerning how to structure a project design team and what that team can accomplish with minimal member time investment and commitment; and (my favorite) Andrew McGrath's [British Telecom] extremely popular presentation "Virtual Collaboration, Community and Culture" which showcased a video game style animation product which enabled virtual collaboration team members to replicate daily human office interaction on screen (meetings, chance encounters in a virtual hallway, etc.) This product seemed to amplify the feeling that one got from this conference that the cultural impact of true global virtual collaboration will have to be addressed to ensure the maximum benefit of this newest product development evolution.

Of course, the technology of virtual team collaboration was properly addressed in several case studies and most notably during Mark Silvestri's [Life Cycle Solutions Inc.] pre-conference workshop "Enabling Technology for Virtual Collaboration with Contractors and Partners". Mark's presentation was effectively timed to answer the question, "What is available to help us put together this collaboration network that you are describing?". His vision of "portals in combination with ASPs in Collaborative Product Commerce as a revolutionizing influence, making this technology accessible to small and mid-sized firms that make up the supply chain" set a tone that was echoed throughout the rest of the conference. Again, the business model dominated the technological even as the enabling technology was the focus of discussion.

What does this all mean? As Dave Howells [CSC] seemed to stress in his conference wrap-up, although the technology is definitely there and the business plans are evolving to better take advantage of that which the technology has enabled, managing the human factor in 24/7 product design and multi-corporate virtual collaboration, across physical and cultural divides stands as the next frontier to be conquered. Clever animation software can help us to feel connected, aggressive virtual contact can help with the minutia of personal interaction, but the basic need for humans to look their partners in development directly in the eye at times may be something deeper and harder to compensate for through any technology. As in the early years of the 20th century, when the users of the new technology had to make the adjustment from reins to a steering wheel, this may take a new generation, raised within these technological environs to make the true leap required to take total advantage of what this new technology has to offer. Of course, by then, who knows what cultural
challenges they will be facing.

Management Roundtable's Design Anywhere, Manufacture Anywhere conference professionally, logically and comfortably presented at the Hilton Beach and Tennis Resort in beautiful San Diego, California posed a lot of questions, answered many, and most of all, took a hard look at aspects of the future of product development that may take more than a software design team to address.

...Read another review of DAMA1 by Mid Range Enterprise Magazine


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